Triumph Learning Named As Educational Publisher To Watch

Market analysis on the role of games in education reveals ten digital solutions by educational publishers to watch

"Waggle provides every student with smart personalized practice and instruction in a safe learning environment to engage them in productive struggle and promote deeper learning."
“Games within products like Waggle are increasingly similar to the consumer games to which K-12 students are already accustomed, and that is where they demonstrate real perseverance to achieve their goals.”
Triumph Learning, producer of critically acclaimed K-12 instructional materials and interactive digital tools, was named to the 10 to Watch list in Outsell Inc’s October 2014 report, The Role of Games in Education. The company was recognized for the gamification elements in its new personalized, smart practice solution, Waggle.

“Games within products like Waggle are increasingly similar to the consumer games to which K-12 students are already accustomed, and that is where they demonstrate real perseverance to achieve their goals,” said Kate Worlock, vice president and lead analyst at Outsell.

Triumph Learning’s approach to gamification in Waggle is to integrate educational games into the personalized, learning pathway for each student. Students get mixed practice in Waggle with games and eleven tech-enhanced item types, such as drag-and-drop, graphing and sorting. Students get credit for all of their activity and effort in Waggle, earning badges for meeting key milestones.

“Games are becoming a critical component of today’s classroom to engage students in their lessons,” said Aoife Dempsey, chief technology officer of Triumph Learning. “We designed Waggle with gaming elements to help students see their learning goals as more than just a grade they earn.”

Outsell, the leading research and advisory firm focused on media, information and technology, conducted desk-based research for this report, looking at blogs and mainstream press, as well as journal articles investigating the impact of games and gamification in education. The report was also formed from primary research in the form of interviews with publishers, hardware producers, games developers and creators of educational games to complement this secondary desk research. To download the full report, please visit Outsell’s online store.

To learn more about Waggle, visit www.wagglepractice.com.

About Waggle
Waggle is a personalized, smart practice solution for mathematics and English language arts that launched in 2014 and has already garnered numerous accolades, including ISTE 2015 Best of Show, 2016 Teacher’s Choice Award, and District Administration’s 2015 Readers’ Choice Top 100 Products.  Waggle creates a safe and positive environment for students to explore tasks beyond their reach and engage in productive struggle.  Providing educators with insightful and intuitive information, Waggle is an effective tool for formative assessment and differentiated instruction.  Waggle has delivered over 10 million personalized recommendations, paving unique, personalized pathways to meet each student where they are.  Experience the difference at wagglepractice.com.

About Outsell
Outsell, Inc. is the only research and advisory firm focused solely on media, information, and technology. We use a time-tested, quality-proven, top-secret blend of data, brains, community, and pizzazz to produce extraordinary value for our clients. Elite information industry executives from all over the world look to Outsell for trusted advice, bold insights, and confidential access to exclusive intelligence and decision support. Outsell has your back. You’ll stay more focused, save time, grow revenue in a fast-changing digital environment, and sleep better at night. Guaranteed.